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1. Player-Customizable Radial Menu - in Player Features and Ideas Discussion [original thread]
I'm a big fan of the radial menu. It's fairly quick (though not as fast as a keybinding), and it reduces the "click through menus" feel of Eve. From my understanding, the options on the radial menu are just like standard keybindings in terms of im...
- by Zed Rachalon - at 2015.05.03 06:58:08
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2. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Insurance costs escalate proportionally to how many ships you've lost.
- by Zed Rachalon - at 2015.05.03 06:50:10
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3. Module Suggestion: Cooperative Targeting Interface - in Player Features and Ideas Discussion [original thread]
Simply, a warfare link that decreases lock time against any ship that already has been locked by at least 1 fleet member. It promotes skill-intensive PvP and fleet cooperation by rewarding fleet members who follow broadcasted targets. It could al...
- by Zed Rachalon - at 2015.03.22 06:14:05
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4. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I think the roles capitals hold is fine as is. They're slow and risky, but they're unrivaled at holding the field. If the main issue here is that the wrecking ball is only countered by a larger wrecking ball, then you just need to introduce some f...
- by Zed Rachalon - at 2015.03.22 05:46:25
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5. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
While I don't agree with kicking a member for refusing to be risk averse like the rest of the corp, I don't think removing the killboard API is the answer. What we have here is players min-maxing in the meta game. Min-maxing isn't inherently good...
- by Zed Rachalon - at 2014.12.31 22:40:36
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6. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Perhaps ECM and ship sensor strength need to be reworked. Instead of ECM having a chance hit, it instead will always hit, but will remove a set number of sensor points (sensor strength) from the targeted ship. Certain ship...
- by Zed Rachalon - at 2014.12.30 21:45:07
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7. Improving the Hamsters - in Player Features and Ideas Discussion [original thread]
I believe they said they are addressing this with a "Light Client" that does background loading of assets as they are requested much in the same way Blizzard does with their games. Alternatively, they could let the launcher serve as a peering ser...
- by Zed Rachalon - at 2014.12.30 20:16:24
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Whenever the word "Naglfar" shows up in text, it's printed as follows: Quote: N a g l f a r
- by Zed Rachalon - at 2014.12.30 19:53:11
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove all sov from null sec.
- by Zed Rachalon - at 2014.12.30 19:39:59
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10. Cloaky ships - in Player Features and Ideas Discussion [original thread]
It never really made sense to me why AOE damage doesn't decloak ships, so I kinda agree with you. If you launch a bomb where you know there's a cloaked ship, it only makes sense that it would decloak it. The problem I see is what happens at gate ...
- by Zed Rachalon - at 2014.12.30 16:02:23
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11. Reduce War Decs Per Corp/Alliance/be declared per corp/alliance - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: There is little difference between this and a hard cap. There are many folks that can easily afford to put a war out of the reasonable price range. You misunderstand me. The cost escalation is only a cost escalation...
- by Zed Rachalon - at 2014.12.30 15:12:21
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12. Tactical Hauler - in Player Features and Ideas Discussion [original thread]
I dunno, it feels kinda unbalanced to me. Maybe if it had auto-Concord capabilities where it summons Concord ships to sit on grid with it and protect it from ganks, then it might be fair. Either that, or give it interdiction nullifiers and D-Scan ...
- by Zed Rachalon - at 2014.12.30 00:04:26
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13. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Nice idea in principle, but the problem is that current game mechanics won't allow it. I am referring to stacking penalties. They apply to offensive modules in the same way they apply to local bonuses. ECM does not have a ...
- by Zed Rachalon - at 2014.12.29 22:05:13
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14. Reduce War Decs Per Corp/Alliance/be declared per corp/alliance - in Player Features and Ideas Discussion [original thread]
I do agree that there's more wardec trolling happening than there should be, but I don't think a hard cap is the answer here. As other have already mentioned, all someone needs is a few alts to go back to carebearing unhindered. Instead, I think ...
- by Zed Rachalon - at 2014.12.29 21:44:57
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15. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Seeing as how CCP is now banning for use of ISBoxer, I don't see this being very common. However, if they can alt+tab between 5 to 10 alts and successfuly ewar the super with all of them without buying the farm, more power to them. That kind of sk...
- by Zed Rachalon - at 2014.12.23 20:10:42
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16. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
So since we've now had a chance to see how Rhea has affected things, how does the suggestion sit with everyone now?
- by Zed Rachalon - at 2014.12.23 19:42:37
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17. New Eve game idea: Market trading for non capsuleers on iPad/Androi... - in Player Features and Ideas Discussion [original thread]
You can already buy shares of corporations. The shares have no intrinsic value other than voting rights in corporations, just like the real market. No doubt CCP was hoping to have a lively market develop around that, but it never really came to fr...
- by Zed Rachalon - at 2014.12.23 19:20:20
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18. Prospect Proposal - in Player Features and Ideas Discussion [original thread]
I don't understand what's wrong with the prospector as is. The venture has a +2 warp stability built in, so it's damn near impossible to pin as is. It's great for low sec. The only thing that stops it are bubbles. The prospect gets a covert ops cl...
- by Zed Rachalon - at 2014.12.23 18:53:32
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19. Crew Compliments on Ship Info - in Player Features and Ideas Discussion [original thread]
Can we get a crew compliment number when we show info on an active ship? It doesn't really affect anything gameplay-wise, but it helps those who like to RP their characters. I have a buddy that considers his character a "philanthropist". He has ...
- by Zed Rachalon - at 2014.12.18 17:17:42
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20. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Id Tamta wrote: show me the reason why a new player should aim for a titan ? This right here is your problem. New players should NOT aim for a titan. It's something they all want because it's big and impressive, and costs a lot of money....
- by Zed Rachalon - at 2014.12.18 16:26:45
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